AZUL
2 - 4 players
To be a player with the most points at the end of the game.
The game ends after the round in which at least one player has completed
a horizontal line of 5 consecutive tiles on the wall.
If you scan the QR code above, you can also see it on your mobile!
<Components>
- 4 player board
- 9 factory displays
- 100 tiles (20 of each color)
- starting player marker
- scoring markers
- bag
<Game Preparation>
Each player receives a player board.
Set the difficulty level of the game.
(the colored wall is easy level)
Each player must use the same side.
Take 1 scoring marker and place it on space 0
of your score track in your player board.
Place the factory displays in a circle
around the center of the table.
2 players : place 5 factory displays
3 players : place 7 factory displays
4 players : place 9 factory displays
Fill the bag with the 100 tiles.
Fill each factory display with exactly 4 tiles randomly
drawn from the bag.
The player who most recently visited Portugal
takes the starting player marker.
<Game Progress>
The game is played over multiple rounds,
each of which is composed of 3 phases.
1. Factory offer
2. Wall-tiling
3. Preparing the next round.
1. Factory offer
The starting player places the starting player marker
in the center of the table and then takes the first turn.
Play then continues clockwise.
All players must follow,
Pick all tiles of the same color from any one factory display
and then move the remaining tiles from
this factory display to the center of the table.
OR
Pick all tiles of the same color from the center of table.
If you are the first player in this round
to pick tiles from the center of table,
also take the starting player marker and place it
on the leftmost free space of your floor line.
Then, add the tiles you picked to one of the 5 pattern lines.
(the first line has 1 space to hold 1 tile, the 5th line has 5)
Place the tiles, one by one, from right to left.
If the pattern line already holds tiles,
you may only add tiles of the same color to it.
Once all spaces of a pattern line are filled,
that line is considered complete.
If you have picked up more tiles than you can place
in your chosen pattern line,
you must place the excess tiles in the floor line.
In all later rounds,
you must also comply with the following rule.
You are not allowed to place tiles of a certain color
in a patter line whose corresponding line of your wall
already holds a tile of that color.
Any tiles you have picked that you cannot or do not
want to place according to the rules,
you must place in your floor line,
filling its spaces from left to right.
These tiles are considered as having fallen on the floor
and give minus points in the Wall-tiling phase.
If all spaces of your floor line are occupied,
return any further fallen tiles to the lid of the game box
to store them for now.
This phase ends when the center of the table
and all factory displays contain no more tiles.
2. Wall-tiling
This phase can be carried out by all players simultaneously,
as they move tiles from their complete pattern lines
over to their walls.
Go through your pattern lines from top to bottom.
Move the rightmost tile of each complete line
to the space of the same color
in the corresponding line of your wall.
Each time you move a tile,
score points immediately.
Then, remove all tiles from any pattern lines that
now have no tile in the rightmost space.
Place them into the lid of the game box
to store them for now.
Once that is done, any remaining tiles
on the pattern lines stay on your player board
for the next round.
Each tile you move over to your wall is
always placed on the space matching its color
and immediately scores as follows
- If there are no tiles directly adjacent
(vertically or horizontally)
to the newly placed tile,
gain 1 point on the score track.
- If there are any tiles adjacent, however, do the following :
First check if there are 1 or more tiles horizontally
linked to the newly placed tile.
If so, count all these linked tiles
(including the newly placed one)
and gain that many points.
Then check if there are 1 or more tiles vertically
linked to the newly placed tile.
If so, count all these linked tiles
(including the newly placed tile)
and gain that many points.
Finally, at the end of the Wall-tiling phase,
check if you have any tiles in your floor line.
For each tile in your floor line,
you lose the number of points indicated directly above it.
Adjust your scoring marker on your score track accordingly.
(But you can never drop below 0 points)
Afterwards, remove all tiles in your floor line
and place them into the lid of the game box.
If you have the starting player marker in your floor line,
it counts as a normal tile there.
But instead of placing it in the lid, place it in front of you.
3. Preparing the next round
If nobody has completed a horizontal line of
5 consecutive tiles on the wall yet,
preparing the next round.
The player with the starting player marker
refills each of the factory displays with 4 tiles
from the bag as in the game preparation.
If the bag is empty, refill it with all the tiles that
you have placed in the lid of the game box
and then continue filling the remaining factory displays.
In the rare case that you run out of tiles again
while there are none left in the lid,
start the new round as usual even though
not all factory displays are properly filled.
<How to Finish the Game>
The game ends right after the Wall-tiling phase
in which at least one player has completed at least one
horizontal line of 5 consecutive tiles on the wall.
Once the game has ended, score additional points
if you have achieved the following goals :
- Gain 2 points for each completed horizontal line
of 5 consecutive tiles on your wall.
- Gain 7 points each complete vertical line
of 5 consecutive tiles on your wall.
- Gain 10 points for each color of which
you have placed all 5 tiles on your wall.
The player with the most points on the score track wins.
In the case of a tie, the tied player with
more complete horizontal lines wins.
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