AZUL
- SUMMER PAVILION -
2 - 4 Players
To be the player with the most points
at the end of the game.
The game ends after 6 rounds have been played,
and a final scoring has taken place.
If you scan the QR code above, you can also see it on your mobile!
<Components>
- 4 player boards
- 9 factory displays
- scoring board
- round counter
- scoring markers
- 132 tiles
- bag
- start player token
- tower
- point tokens
<Game Preparation>
Each player chooses a player board
in one player color
(as indicated by the colored circle between
the red and orange stars)
and places it in front of them,
so that the side with the colored stars is face up.
Place the Factory displays
in a circle around the center of table
- In a 2-player game : place 5 Factory displays.
- In a 3-player game : place 7 Factory displays.
- In a 4-player game : place 9 Factory displays.
Place the scoring board
next to the Factory displays.
Put the round counter on the space for round 1.
The counter indicates not only the current round,
but also the wild color for the round.
In the first round,
purple is the wild color.
Each player takes a scoring marker
in their color and places it on the "5" space
of the scoring board's scoring track.
Fill the bag with the 132 tiles.
Draw 10 tiles blindly from the bag
and lay them out at random on the supply spaces
shown in the center of the scoring board.
Fill each Factory display with
the exactly 4 tiles also drawn randomly from bag.
Put the bag aside for now.
Place the start player token
in the center of the table.
Place the tower between the Factory displays
and the scoring board.
Put the point tokens aside,
they will be used during scoring.
<Game progress>
Each round consists of the following phases :
Phase 1 : Acquire tiles
Phase 2 : Play tiles and score points
Phase 3 : Prepare the next round
(this phase is not needed in the last round)
The youngest player begins
and play proceeds clockwise order.
Phase 1 : Acquire Tiles
On your turn, you must pick tiles.
To do so you have 2 choices :
A) Pick all tiles of the same color,
which is not the wild color this round,
from any one Factory display
and place them next to your player board.
Move the remaining tiles from
this Factory display to the center of the table.
If there are one or more tiles of
the wild color on the Factory display,
you must additionally take exactly one
of these wild tiles.
If there are only tiles of the wild color
on the Factory display you have chosen,
you are only allowed to take one wild tile.
OR
B) Pick all tiles of one color,
which is not the wild color in this round,
from the center of the table
and place them next to your player board.
If there are one or more tiles of the wild color
in the center of the table,
you must additionally take
exactly one of these wild tiles.
If there are only tiles of the wild color
in the center of table,
you are only allowed to take one wild tile.
If you are the first player
in this round to pick tiles from
the center of the table,
take the start player token,
placing it next to your player board.
Move your scoring marker backwards
on the scoring track as many spaces as
the number of tiles you have picked this turn
but no further backwards than space 1.
If you scoring marker is already
on the first space,
you may still pick tiles from
the center of the table without having
to move your scoring marker backwards.
Phase 2 : Playing and Scoring Tiles
The starting player begins.
When it's your turn,
first check that you have the
right number of tiles in the needed color
next to your player board to play in a space.
If you have enough tiles,
then place exactly one of these tiles
on to the corresponding space of your player board.
Discard the other tiles that were
needed into the tower.
Play then proceeds to the next player
in clockwise order.
This process is repeated until no player
wishes to or is able to place more tiles.
Rules for Placement of Tiles :
- You may only place tiles from
those which are next to
your own player board.
- Tiles may only be placed on
the diamond-shaped spaces
on your player board.
Do not place tiles on pillars,
statues or windows.
- You may only place tilers on empty spaces.
- The spaces are arranged in star shape.
The color of a star indicates
which color tiles may be placed there.
The numbers on the space indicate
the total number of tiles
which are needed to be collected
before you may place one single tile on that space.
All other tiles that were needed
to play on this space
must be discarded into the tower.
- On the star in the center of
the player board,
there are no restrictions to
where each colored tile may be placed,
but all 6 tiles placed must be
different colors.
- Tiles that you do not place
during a turn should be kept
next to your player board.
If you do not have enough tiles,
or you do not want to use all your tiles
of the needed color,
you may use tiles of the current
wild color instead.
In this case,
you must have at least one tile
of the color you want to place.
All other needed tiles are then
discarded into the tower.
For each tile that you place on
your player board,
you receive one point.
Move your scoring marker one space
forward on the scoring track.
If you place a tile next to one
or more connected tiles,
you receive one point for each of these tiles.
Only spaces that are next to
one another on a star are counted
as connected spaces.
The scoring track is continuous.
If you pass 80 points,
take a point token and lay it
in front of you, so that
you can record your total number of points.
If you do not wish to or cannot place
tiles on your turn, you must pass.
You can choose up to 4 tiles
from those next to your player board
to keep into the next round.
Place these on the four spaces
in the corners of your player board.
They do not score points.
Any other tiles you have left
must be discarded into the tower,
and you lose 1 point on
the scoring track for each of
these discarded tiles.
You can no longer take turns
in this round.
Phase 3 : Preparation for the Next Round
This task is performed by the start player.
If you have not yet reached round 6,
advance the round counter
on to the next round,
in which you will start.
If you are already in round 6,
then move directly to the end of the game.
Fill up the Factory displays with
exactly 4 new tiles each,
taken randomly from the bag.
If the bag is empty,
refill it with all the tiles contained
in the tower and then
continue to fill up the Factory displays.
In the rare case that the bag is empty
and there are no more tiles
in the tower,
start the next round as usual
even though all the Factory displays
could not be filled.
Place the start player token
back into the center of the table.
Now all players move any tiles
they have collected in the corners of
their player board,
placing them next to their player board.
<End of the Game>
The game ends after 6 rounds.
Then players check to see if they meet
the following goals and
adjust their scoring marker accordingly.
- If you completed the multicolored star
(in the center of your player board),
score 12 points.
- If you completed the red star,
score 14 points.
- If you completed the blue star,
score 15 points.
- If you completed the yellow star,
score 16 points.
- If you completed the orange star,
score 17 points.
- If you completed the green star,
score 18 points.
- If you completed the purple star,
score 20 points.
- If you covered all 1's,
score 4 points.
- If you covered all 2's,
score 8 points.
- If you covered all 3's,
score 12 points.
- If you covered all 4's,
score 16 points.
After the final round,
if you have tiles on the spaces
in the corners of your player board
that you haven't used,
discard them into the tower
and lose 1 point per tile.
Whoever has the most points is the winner.
In the case of a tie,
player share the victory.
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