Quixo
For 2~4 Players
25 cubes are placed in the center of the board.
Each cube is characterized by its top face:
blank face, or face with a circle or cross.
At the beginning of the game,
the cubes all have a blank top face(fig. 2).
The two players or teams choose
who plays with crosses,
who plays with circles,
and who is to start.
To make a horizontal,
vertical or diagonal line from 5 cubes bearing your symbol(fig. 5)!
If you scan the QR code above,
you can also see it on your mobile!
<Components>
<RULES FOR TWO PLAYERS>
HOW TO PLAY
In turn, each player chooses a cube and moves it according to the following rules.
In no event can a player miss his/her turn.
Choosing and taking a cube:
The player chooses and takes a blank cube, or one with his/her symbol on it,
from the board’s periphery(fig. 3).
In the first round, the players have no choice but to take a blank cube.
You are not allowed to take a cube bearing your opponent’s symbol.
Changing the cube symbol:
Whether the cube taken is blank or already bears the player’s symbol,
it must always be replaced by a cube with the player’s symbol on the top face.
Replacing the cube:
The player can choose at which end of the incomplete rows made
when a cube is taken,
the cube is to be replaced;
he/she pushes this end to replace the cube.
You can never replace the cube just played back in the position
from which it was taken.
Fig. 4:
cube can be replaced on the board by pushing A, B or C.
END OF GAME
The winner is the player to make and announce that he/she has made a horizontal,
vertical or diagonal line with 5 cubes bearing his/her symbol.
The player to make a line with his/her opponent’s symbol loses the game,
even if he/she makes a line with his/her own symbol at the same time.
<RULES FOR FOUR PLAYERS>
The players are in teams of two,
the team members facing each other.
Going clockwise, each player takes his/her turn (fig. 6: team A versus team B).
The players agree whether conferring is permitted before the game starts.
HOW TO PLAY
In turn, each player chooses a cube and moves it
according to the following rules.
Choosing and taking a cube:
The player chooses and takes a blank cube,
or one with his/her symbol on it
if the point is pointing towards him/her,
from the board’s periphery;
as the direction of the point determines
who in the team can play the cube.
X, V & Z can only be played by player A2.
In the first round, the players have no choice but to take a blank cube.
You can never take a cube bearing your opponents’ symbol.
Changing the cube symbol:
Whether the cube taken is blank or already bears the player’s symbol,
it must always be replaced by a cube with the player’s symbol on the top face;
the player will direct the point in such a way as to determine
who in the team can play the cube again.
Replacing the cube:
The player can choose at which end of the incomplete rows,
made when a cube is taken, the cube is to be replaced;
he/she pushes this end to replace the cube.
You can never replace the cube just played back in the position
from which it was taken.
A player must take his/her turn unless he/she is unable to take a blank cube,
or one with his/her symbol on it if the point is pointing towards him/her,
from the board’s periphery.
END OF GAME
The winning team is the one to make and announce
that they have made a horizontal,
vertical or diagonal line with 5 cubes bearing their symbol.
The team to make a line from their opponents’ symbol loses the game,
even if they make a line with their own symbol at the same time.
A GAME LASTS
It's between 10 and 20 minutes.
When playing in a tournament,
the time allowed each player can be limited.
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