Quixo

For 2~4 Players









25 cubes are placed in the center of the board.

Each cube is characterized by its top face:

blank face, or face with a circle or cross.




At the beginning of the game,

the cubes all have a blank top face(fig. 2).


The two players or teams choose 

who plays with crosses,

who plays with circles,

and who is to start.


To make a horizontal, 

vertical or diagonal line from 5 cubes bearing your symbol(fig. 5)! 











If you scan the QR code above, 

you can also see it on your mobile!







<Components>

- 25 cubes






- 1 game board







<RULES FOR TWO PLAYERS>

HOW TO PLAY

In turn, each player chooses a cube and moves it according to the following rules. 

In no event can a player miss his/her turn. 


Choosing and taking a cube: 

The player chooses and takes a blank cube, or one with his/her symbol on it, 

 from the board’s periphery(fig. 3). 

In the first round, the players have no choice but to take a blank cube. 

You are not allowed to take a cube bearing your opponent’s symbol. 


Changing the cube symbol: 

Whether the cube taken is blank or already bears the player’s symbol, 

it must always be replaced by a cube with the player’s symbol on the top face. 


Replacing the cube: 

The player can choose at which end of the incomplete rows made 

when a cube is taken, 

the cube is to be replaced; 

he/she pushes this end to replace the cube. 

You can never replace the cube just played back in the position 

from which it was taken. 


Fig. 4: 

cube can be replaced on the board by pushing A, B or C. 


END OF GAME

The winner is the player to make and announce that he/she has made a horizontal,

 vertical or diagonal line with 5 cubes bearing his/her symbol. 

The player to make a line with his/her opponent’s symbol loses the game, 

even if he/she makes a line with his/her own symbol at the same time.











<RULES FOR FOUR PLAYERS>

The players are in teams of two, 

the team members facing each other. 

Going clockwise, each player takes his/her turn (fig. 6: team A versus team B). 

The players agree whether conferring is permitted before the game starts. 


HOW TO PLAY

In turn, each player chooses a cube and moves it 

according to the following rules. 


Choosing and taking a cube: 

The player chooses and takes a blank cube, 

or one with his/her symbol on it 

if the point is pointing towards him/her, 

from the board’s periphery; 

as the direction of the point determines 

 who in the team can play the cube. 



Fig. 7: V & W can only be played by player A1; 

X, V & Z can only be played by player A2. 

In the first round, the players have no choice but to take a blank cube. 

You can never take a cube bearing your opponents’ symbol.


Changing the cube symbol: 

Whether the cube taken is blank or already bears the player’s symbol, 

it must always be replaced by a cube with the player’s symbol on the top face; 

the player will direct the point in such a way as to determine 

who in the team can play the cube again. 


Replacing the cube: 

The player can choose at which end of the incomplete rows, 

made when a cube is taken, the cube is to be replaced; 

he/she pushes this end to replace the cube. 

You can never replace the cube just played back in the position 

from which it was taken. 


 


Fig. 4: cube can be put back on the board by pushing A, B or C. 

A player must take his/her turn unless he/she is unable to take a blank cube,

or one with his/her symbol on it if the point is pointing towards him/her, 

from the board’s periphery.


END OF GAME

The winning team is the one to make and announce 

that they have made a horizontal, 

vertical or diagonal line with 5 cubes bearing their symbol. 

The team to make a line from their opponents’ symbol loses the game, 

even if they make a line with their own symbol at the same time.


A GAME LASTS

It's between 10 and 20 minutes. 

When playing in a tournament, 

the time allowed each player can be limited.