7 Wonders Duel: Pantheon

For 2 Players


This expansion for 7 Wonders Duel offers players 

the ability to invoke powerful Divinities to benefit from their powers. 

During Age I, the players will choose the Divinities 

they will be able to invoke during Ages II and III. 

Grands Temples make their appearance 

and are substituted for the Guilds. 
















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<Contents>

• 1 Pantheon board

• 15 Divinity cards

• 1 Gate card

• 5 Grand Temple cards

• 2 Wonder cards

• 10 Mythology tokens

• 3 Offering tokens

• 1 Snake token

• 3 Progress tokens

• 1 Minerva pawn

• 1 Score notepad

• 1 Rulebook

• 1 Game Aid card






<Game Elements>

Divinity Cards

Each divinity card represents a Divinity. 

These Divinities are separated into 5 different Mythologies 

each with a single focus: 

Greek (civilian), Phoenician (commercial), Mesopotamian (scientific),

Egyptian (wonder), and Roman (military).


Gate Card

The last card to be placed in the Pantheon, 

the Gate offers special access to the various Divinities.


Grand Temple Cards

The Grand Temples represent Buildings which are worth victory 

points. They take the place of Guilds during Age III.


Pantheon Board

The board represents the Pantheon 

in which the various Divinities are seated. 

On each space, 2 activation costs are printed - one for each player.


Mythology Tokens

These represent the earthly link with the Divinities. 

They are placed on top of some of Age I’s face-down cards 

and are used to determine the Divinities present in the Pantheon. 

Each token is linked to a specific Mythology.


Offering Tokens

The Offering tokens are used to reduce the activation cost of the Pantheon. 

They are placed on some face-down cards in Age II.


Snake Token

This token represents the power of the Divinity Nisaba.


Minerva Pawn

This pawn represents the power of the Divinity Minerva.


Wonder Cards and Progress tokens

The 2 new Wonder cards and the 3 Progress tokens should be added 

to those already available.


Wonder Cards and Progress tokens have a star logo visible next to their name 

in order to sort them faster after your game.






<Setup>

Age I Setup

• Prepare the basic game and the Age I structure.


• Place 5 randomly-selected Mythology tokens 

face-down on the indicated spaces of the structure, 

then reveal these tokens. 

Return the remaining tokens to the box. 


• Perform the Wonders selection phase.


• Place the Pantheon board above the base board.


• Shuffle each Mythology deck 

and place them in 5 draw piles next to the Pantheon board.


• Place the Offering tokens, the Gate card, the Snake token, and the Minerva pawn 

next to the Pantheon board.



Age II Setup

• Place the Gate card face-up in the empty space of the Pantheon.


• Reveal the Divinity cards present in the Pantheon.


• Prepare the structure of Age II 

and randomly place the 3 Offering tokens 

face-down on the spaces of the structure,

then reveal the tokens.



Age III Setup

Return the Guilds and 3 other randomly-selected Age III cards to the box. 

Randomly choose 3 Grand Temple cards 

and add them to the Age III deck 

without looking at them. 

Return the remaining Grand Temples to the box, 

also without looking at them.






<Game Overview>

The game plays out the same way as the base game. 

These rules only describe elements specific to the expansion.


Flip over the face-down cards

If you must, at the end of your turn, 

flip over one or more face-down cards 

from the structure which hold a Mythology or Offering token, 

you must first place that token in front of yourself:



* Effect of the Mythology tokens

When you place a Mythology token in front of yourself:


• You immediately draw the first two Divinity cards

from the corresponding Mythology deck.


• You then choose one of the two Divinity cards 

and place it face-down on an empty space

of your choice in the Pantheon.


• Finally, you place the remaining Divinity card 

face-down on top of the corresponding Mythology deck.



* Effect of the Offering tokens

The Offering is a single-use discount used 

when activating a card from the Pantheon. 

Its value is defined by the number printed on it. 

The token is discarded after use.



Grand Temple

If you have a Mythology token 

which has the symbol of a Grand Temple, 

you may construct that card for free. 

The token isn’t discarded. 

You can also construct a Grand Temple by paying its cost.

At the end of the game, 

you score 5, 12, or 21 victory points 

if you’ve built 1, 2, or 3 Grand Temples.


Example: At the end of the game, 

Elodie has built 2 Grand Temples and Jack has built 1. 

Elodie scores 12 victory points, and Jack 5.



Activating a card from the Pantheon

Starting in Age II, 

you now have a new action available. 

You can:

-Construct a Building.

- Discard to gain Coins.

-Construct a Wonder.

- Activate a card from the Pantheon.

This new action doesn’t use a card from the structure!


When you wish to activate a card from the Pantheon:

• Pay the cost given by the space which contains the Divinity, 

or by the Gate in coins and/or Offering tokens.

Be careful, each space shows two costs. 

One for you and one for your opponent. 

You must always pay your cost,

the spaces further away from you will cost you more.

Be careful, the cost of the Gate is equal to twice its space.


• Take the Divinity or the Gate card, place it in front of yourself,

and immediately apply its effect.


Example: 

Elodie activates Mars. 

She pays 5 coins (3 thanks to the Offering token, and 2 with her City’s treasury). 

She places the Mars card in front of herself 

and moves the Conflict token forward 2 spaces.






<End of Game>

The end of the game is similar to that of the base game.

Don’t forget to tally the victory points granted

by the Divinities in the space meant for it in the Score notepad.






<Description of the Divinities>

Mesopotamian Mythology

Enki

When Enki is revealed, randomly draw 2 Progress tokens 

from those discarded at the beginning of the game. 

These tokens are placed face-up on Enki’s card. 

When you invoke Enki, 

choose one of these two Progress tokens and gain it. 

The other token is returned to the box

with those discarded at the beginning of the game.


Ishtar

This Divinity grants the shown scientific symbol

(identical to that of the Law Progress token). 


Nisaba

Place the Snake token on an opponent’s green card. 

Nisaba is worth the scientific symbol shown on the card.



Phoenician Mythology

Astarte

Place 7 coins from the bank on Astarte’s card. 

These are not part of your City’s Treasury, 

and so are thus protected against coin losses. 

It’s possible to spend them normally. 

At the end of the game, each coin still present on Astarte’s card 

is worth 1 victory point for you.


Baal

Steal a brown or grey card built by your opponent, 

it is added to the cards of your City. 


Tanit

Take 12 coins from the bank.



Greek Mythology

Aphrodite

This Divinity is worth 9 victory points.


Hades

You take all cards discarded 

since the beginning of the game, choose one, and construct it for free.


Zeus

Put in the discard pile a card of your choice (face up or down) from the structure, 

as well as any tokens 

which may be present on that card.



Egyptian Mythology

Anubis

Discard a card previously used to construct a Wonder 

(an opposing one or one of your own). 

The affected player doesn’t lose the instant effects previously granted 

by that Wonder

(shields, coins, progress tokens, constructed or discarded card, replay effect). 

It is possible to rebuild this Wonder 

and thus apply its effects once again.


Isis

Choose a card from the discard pile 

and construct one of your Wonders for free using that card.


Ra

Steal an opponent’s Wonder which has not yet been constructed; 

it is added to your own Wonders.



Roman Mythology

Mars

This Divinity grants 2 shields.


Minerva

Place the Minerva pawn on any space of the Military Track.

If the Conflict pawn would enter the space

which contains the Minerva pawn,

it instead stops moving and its movement ends.

Then discard the Minerva pawn.


Reminder:

The Conflict pawn only moves one space at a time.


Example:

Elodie constructs a Courthouse.

She moves the Conflict pawn two spaces,

then the Minerva pawn is discarded 

(the last Shield granted by the Court House is lost).


Neptune

Choose and discard a Military token without applying its effect.

Then choose and apply the effect of another Military token

(which is then discarded).


Example:

Elodie activates Neptune’s power,

she discards the Military token which could make her lose 5 coins.

Then she applies the Military token

which makes Jack lose 5 coins.

The token is discarded.






<Description of the Gate>

Be careful:

the activation cost of the Gate corresponds

to twice the normal activation cost of its space.


Reveal the top Divinity card from each Mythology deck. 

Then choose one of the revealed Divinities and activate it for free.

Finally, replace the other Divinities facedown on their respective decks.






<Description of the Wonders>

The Sanctuary

The activation costs of the Pantheon are reduced by 2coins for you.

Immediately play a second turn. 


The Divine Theater

Reveal all of the cards from a Mythology deck of your choice. 

Choose one of the Divinities revealed this way 

and activate it for free. 

Then stack the unused cards, 

in the order of their choice.

This Wonder is worth 2 victory points.






<Description of the Progress Tokens>

Mysticism

At the end of the game,

you score 2 victory point for each Mythology token

and each Offering token still in your possession.


Example:

At the end of the game,

Elodie owns 2 Divinity tokens and 1 Offering token.

She scores 6 victory points.


Poliorcetics

Each time you move the Conflict token forward on the track,

your opponent loses a coin for each space moved.


Example:

Elodie has the Poliorcetics token and

constructs a Courthouse (3 shields).

She moves the Conflict token 3 spaces towards her opponent’s capital.

Her opponent loses 3 coins.


Engineering

You can construct, for 1 coin,

any card which has,

under its cost,

a chaining symbol (white symbol),

even if your city doesn’t contain the Building or the token 

which has that symbol.


Example:

Elodie has the Engineering token 

and wants to construct the Fortifications. 

She doesn’t have the Palisade 

and thus pays 1 coin to the bank to construct the Fortifications.






<FAQ>

Q: Can a player activate a Divinity 

when the resolution of its power is impossible?

A: Yes, the player can activate a Divinity 

while the resolution of its power is impossible.



Q: Do the players regain coins when an Offering token is used?

A: No, the Offering tokens are only cost reductions.



Q: If a player steals a Wonder from their opponent using Ra’s power, 

then they can construct 5 Wonders and their opponent 2?

A: Yes; the number of Wonders constructed by a player isn’t limited to 4. 

However, there still can only be 7 Wonders built in all.



Q: 7 Wonders were constructed and Anubis has just been activated. 

What happens to the 8th Wonder previously returned to the box?

A: The 8th Wonder remains in the box.



Q: Does the symbol copied by Nisaba and the one granted 

by Ishtar allow the player to gain a Progress token?

A: Yes, these scientific symbols are treated like all of the others.



Q: Can a player place the Minerva pawn on their Capital space?

A: Yes, it’s a space on the Military Track.



Q: What happens if Enki isn’t chosen 

when the Gate or the Divine Theater are activated?

A: The revealed Progress tokens are returned to the box 

with those discarded at the beginning of the game.



Q: What happens with the Progress tokens returned to the box?

A: They are mixed with the other Progress tokens present in the box.



Q: What happens if a player makes a pair of scientific symbols 

and that there are no longer any Progress tokens available on the board?

A: The player doesn’t earn anything.



Q: If a player owns the Engineering and Urbanism Progress does he takes 4 coins 

when he build a building with the Engineering?

A: No, this construction is not a considered has chain.



Q: With Neptune, can a player choose a military token 

from his side of the board to have his opponent lose coins?

A: Yes, Neptune allow you to take any two military tokens.