Kushi Express


2 - 4 Players










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Prepare the orders of your customers

as fast as possible 

(and faster than your opponents)

to score victory points. 

Complex orders grant a better reward.

At the end of the game,

the player with the most points

wins the game. 

    







<Components>


- 30 Order Cards



(27 Skewer Cards,



2 Touting Cards,



1 Shop Closing Card



- 16 Ingredient Cubes


- 1 Plate



- 8 Topping Strips


- 4 Sticks








<Set Up>



Place the plate at

the center of the table.

Set aside the Shop Closing Card,

then  shuffle it face down

with 5 random Order Cards.

Then, shuffle all remaining Order Cards

and place them face down above 

the others to form the draw pile.

Players know that the Shop Closing Card

is among the last 6 cards,

but they do not know where exactly.

Each player receives

4 Ingredient Cubes (one of each)

and 2 Topping Strips (one of each),

as well as a stick (the skewer).

The oldest player goes first.








<Game Progress>



All players play the following steps.


1. Order

The first player reveals

the first card from the draw pile.

On next turns, the first player

always is the player that gained

the Order Card from the previous turn.


2. Preparation

All players now try to prepare

the order exactly as shown on

the order card, using the different

ingredients and toppings, if any.

The first player to complete

the order must place

their completed skewer

on the plate and tell “Bon appe′tit!”.

Some simple orders only require

one ingredient, while others require

several ingredients and toppings.


3. Check

As soon as a player places

their completed skewer on the plate,

all other players must stop

and check if the completed order

matches the Order Card.


If there is a mistake,

then the player that placed

their skewer recovers it

and is out of the game until next turn.

The other players may resume

their preparation until one of them

completes the order.


If the completed skewer

matches the Order Card,

then the player that placed

their skewer takes the Order Card.

However, they leave their skewer on the plate.


That player now reveals

a new card to start a new turn,

then recovers the skewer from

the previous turn and try to complete

the new order along with the other players.

Leaving the skewer on the plate

is a handicap for the leading player,

as they need a little more time

to complete the order.


When a Touting Card is revealed,

all players must immediately

stand and yell “Kushi!” to attract

bystanders to their shop

(remember, we’re in the middle of the street!).

The fastest player to do

so may steal a card from an opponent,

or from the draw pile

if there is no card to steal.

Then, discard the Touting Card.








<How to Finish the Game>



The game immediately end

when you reveal the Shop Closing Card.

All players check the Order Cards

that they gained and

calculate their final score

(each Order Card is worth as many

victory points as its displayed price).

The player with the most points wins.

If there is a tie,

reshuffle all Order Cards and

play a last turn as a tiebreaker.