EVERDELL
1 - 4 players
From Everfrost to Bellsong,
many a year have come and gone,
but the time has come for
new territories to be settled
and new cities established.
You will be the leader of a group
of critters intent on just such a task.
There are buildings to construct,
lively characters to meet,
events to host—it will be a busy year!
Will the sun shine brightest on your city
before the winter moon rises?
If you scan the QR code above, you can also see it on your mobile!
<Components>
- 1 game board
- 4 basic event tiles
- point tokens
(10 3-point, 20 1-point)
- 20 occupied tokens
- 1 8-sided die
(for solo game)
- 128 critter & construction cards
- 11 forest cards
- 16 special event cards
- 1 victory card
- 30 berries
- 30 twigs
- 25 resin
- 20 pebbles
- 24 workers
(6 per player)
- 1 event tree
<Game Preparation>
Place the board on the table.
Place the Ever Tree on the stump
at the top of the board.
Place the twigs, resin, pebbles, and berries
in piles along the bank of the river.
Place the point tokens and
occupied tokens beside the board.
Shuffle the Forest cards
and place them on the forest clearings.
Use 3 cards for two players,
or 4 cards for three or four players.
Put the remaining cards back in the box.
Place the 4 basic Event tiles
along the river,
then shuffle the special Event cards
and place 4 special Events
on the lower branches of the Ever Tree.
Put the remaining special Events
back in the box.
Shuffle the main deck and
randomly place 8 cards face up
in the Meadow.
Place the deck inside the Ever Tree.
Each player chooses a color
and starts with 2 workers of that color.
The first player will draw
5 cards from the deck,
the second player 6 cards,
the third player 7 cards,
and the fourth player 8 cards.
Each player places their
4 other workers on the upper
branches of the Ever Tree
: 1 worker on spring,
1 on summer,
and 2 on autumn.
The most humble player goes first.
<Game Progression>
Play proceeds clockwise.
You will take turns performing
one of the following 3 actions
: place a worker,
play a card,
prepare for season.
These actions may be performed
in any order, but only one action
may be taken per turn.
1. Place a Worker
Your workers are necessary for the expansion and success of your city.
You will be deploying them to various locations in Everdell in order to gather resources,
draw more cards, host events, or perhaps to embark on a journey.
There are two types of locations:
exclusive and shared (portrayed with an open encircling ring).
Only 1 worker may visit an exclusive location.
Multiple workers, even of the same color, may visit a shared location.
That worker is then considered deployed to that location
until you bring them back with the Prepare for Season action.
* Locations to Visit Inclide
- Forest Locations
The placementlocations are only used in a four-player game.However, you
may not place 2 of your own workers on a
single Forest location.
or on a Destination card in another city that has ansymbol, in which case the owner of the Destination gains 1 point token from the supply.
You may also place 1 of your workers on
any remaining basic Event or special Event to achieve it.
To achieve the Event, you must meet all the listed requirements on the Event,
and must pay any resources at the time you place your worker there.
Only one player may achieve a specific Event.
You have to
be able to achieve the Event to place a
worker on the Event.
- Haven
There is no limit to the amount of workers that may be placed on it,
even of the same color.
By going here, you may discard any number of cards from your hand,
and gain 1 of any resource for every 2 cards you discard.
- Journey
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