EVERDELL

1 - 4 players



From Everfrost to Bellsong,

many a year have come and gone,

but the time has come for

new territories to be settled

and new cities established.


You will be the leader of a group

of critters intent on just such a task.

There are buildings to construct,

lively characters to meet,

events to host—it will be a busy year!


Will the sun shine brightest on your city

before the winter moon rises?







If you scan the QR code above, you can also see it on your mobile!








<Components>



- 1 game board


- 4 basic event tiles


- point tokens

(10 3-point, 20 1-point)


- 20 occupied tokens


- 1 8-sided die

(for solo game)


- 128 critter & construction cards


- 11 forest cards


- 16 special event cards


- 1 victory card


- 30 berries


- 30 twigs


- 25 resin


- 20 pebbles


- 24 workers

(6 per player)


- 1 event tree








<Game Preparation>



Place the board on the table.

Place the Ever Tree on the stump

at the top of the board.


Place the twigs, resin, pebbles, and berries

in piles along the bank of the river.

Place the point tokens and

occupied tokens beside the board.


Shuffle the Forest cards

and place them on the forest clearings.

Use 3 cards for two players,

or 4 cards for three or four players.

Put the remaining cards back in the box.


Place the 4 basic Event tiles

along the river,

then shuffle the special Event cards

and place 4 special Events

on the lower branches of the Ever Tree.

Put the remaining special Events

back in the box.


Shuffle the main deck and

randomly place 8 cards face up

in the Meadow.

Place the deck inside the Ever Tree.


Each player chooses a color

and starts with 2 workers of that color.

The first player will draw

5 cards from the deck,

the second player 6 cards,

the third player 7 cards,

and the fourth player 8 cards.


Each player places their

4 other workers on the upper

branches of the Ever Tree

: 1 worker on spring,

1 on summer,

and 2 on autumn.


The most humble player goes first.








<Game Progression>



Play proceeds clockwise.

You will take turns performing

one of the following 3 actions

: place a worker,

play a card,

prepare for season.


These actions may be performed

in any order, but only one action

may be taken per turn.



1. Place a Worker


Your workers are necessary for the expansion and success of your city. 

You will be deploying them to various locations in Everdell in order to gather resources,

 draw more cards, host events, or perhaps to embark on a journey.


There are two types of locations: 

exclusive and shared (portrayed with an open encircling ring). 

Only 1 worker may visit an exclusive location. 

Multiple workers, even of the same color, may visit a shared location. 


To visit a location, place one of your workers on any availablesymbol

and immediately take the listed resources or perform the action. 

That worker is then considered deployed to that location 

until you bring them back with the Prepare for Season action.


* Locations to Visit Inclide


- Basic Action Spaces


- Forest Locations 

The placementlocations are only used in a four-player game. 

However, you may not place 2 of your own workers on a single Forest location.




- Destination Cards
 

You may place a worker on any Destination card in your city, 

or on a Destination card in another city that has ansymbol, in which case the owner of the Destination gains 1 point token from the supply. 


- Events 


You may also place 1 of your workers on 

any remaining basic Event or special Event to achieve it. 

To achieve the Event, you must meet all the listed requirements on the Event, 

and must pay any resources at the time you place your worker there.

 Only one player may achieve a specific Event. 

You have to be able to achieve the Event to place a worker on the Event.


- Haven


The Haven location is a shared space. 

There is no limit to the amount of workers that may be placed on it, 

even of the same color. 

By going here, you may discard any number of cards from your hand, 

and gain 1 of any resource for every 2 cards you discard.



- Journey