LYNGK


2 Players






LYNGK is played with

pieces in 6 different colors,

each representing a game of the GIPF project.

Actually, there are only 5 active colors,

for the 6th color is not a color in itself

It can be used as any of the 5 other colors.


The goal is to build stacks

consisting of 5 pieces of the 5 different colors.

Victory belongs to the player

with the most stacks of

5 pieces at the end of the game.











If you can scan the QR code above,

you can also see it on your mobile!








<Components>



- 1 game board

- 3 white mottled pieces

(ref. GIPF)

- 9 ivory pieces

(ref. TZAAR)

- 9 blue pieces

(ref. ZERTZ)

- 9 red pieces

(ref. DVONN)

- 9 green pieces

(ref. PUNCT)

- 9 black pieces

(ref. YINSH)

- 1 bag








<Set Up>



Place 8 pieces of each color

and the 3 white pieces

randomly on the board, so that each spot

(i.e. where the lines intersect) is occupied.

Line up the remaining pieces

(1 ivory, 1 blue, 1 red, 1 black and 1 green)

next to the board.

Draw lots to determine

the starting player.

The 3 white pieces must be

considered as jokers,

i.e. they have the potential

to represent any of the 5 active colors.

These joker pieces are passive.

They cannot be used to play with.

They may only be moved as part of a stack. 








<Game Progress>



At the start of the game,

all the pieces on the board are neutral.

They belong to neither

of the players, meaning that,

apart from the passive jokers,

both players may use

them to make a move.

In the course of the game,

each player may claim 2 colors.

As soon as a color is claimed by a player,

the pieces of that color

are no longer neutral.

From that point forward,

only the player who claimed

that color may play with these pieces.

Players may claim a color

at any stage of the game

but only when it is their turn and before

making their move.

To claim a color,

the player must take

the piece of the desired color

next to the board and

put it in front of them,

on their side of the board.

A player may claim

only one color at a time.

Thus, it is not allowed to

claim 2 colors during a single turn.

When both players

have claimed their 2 colors,

the last (5th) color

remains neutral.

Both players may go on

playing with pieces of

that neutral color for

the remainder of the game.


Players take turns.

Each turn, a player must

move one piece or one stack of pieces.

To make a move they

may choose any piece or

stack of a neutral color

or of one of their claimed colors.

When moving a stack,

it must always be moved as a whole.

The piece on top of a stack

determines whether the stack

is neutral or belongs to

one of the players.

A move, be it with a neutral or a claimed color,

must always end in an occupied space,

thus on top of another piece or stack.

A move can end on top

of an adjacent piece or stack

and on top of a piece or stack

that can be reached in a straight line,

crossing only empty intersections.

It is not allowed to jump

over pieces or stacks.

There is an extra option for making a move,

but this is explained below

in a separate section,

under F. The LYNGK-rule.

A stack can consist at most of 5 pieces.

The key rule is that

a stack can only be built with

pieces of different colors :

2 (or more) pieces of

the same color can never be

part of the same stack.

However, 2 or even all 3 white pieces

may be part of the same stack.

As mentioned above,

a white piece is a joker and

not a color in itself.

It counts as a piece of any color

that is not in the stack. 

A single neutral piece

(i.e. of a color that has

not been claimed yet)

can only move onto another

single piece of any other color.

In other words, it can

jump onto a joker piece,

onto a piece of another

neutral color or onto a piece

of a color that has been

claimed by either player.

A single neutral piece

cannot jump onto a stack.

A stack with a neutral piece

on top of it may jump onto

any single piece or onto

a stack of at most the same height.

It cannot jump onto a higher stack.

For instance, a stack of 2 pieces

with a neutral piece on top

of it can jump onto a single piece

or another stack of 2 pieces,

but not onto a stack of 3 pieces.

A single piece of a claimed

color or a stack with

a claimed color on top of

it may be moved onto

any other piece or stack.

(That is, as long as

the resulting stack is no higher

than 5 pieces and all

the pieces are of different colors).

When a player completes

a stack of 5 pieces and

the top piece is in a color

they have claimed,

they must remove the stack

and put it on their side of the board,

at all times visible for their opponent.

A removed stack is worth

one point at the end of the game.

When a player completes

a stack of 5 pieces with a neutral color on top,

then the stack remains on

the board as an obstacle.

This stack does not count as

a point for any of the players.

It is not allowed to pass,

unless a player has no

more possible moves.

If a player cannot make a move anymore,

the other player must continue

to play until that player, too,

has no possible move.

In the event that a player

who has passed gets the opportunity

to make a move again, the player must do so.








<The LYNGK-Rule>



In the text that follows,

single pieces and stacks are

simply called “pieces,”

since the LYNGK-rule is the same for both.


The LYNGK-rule may only

be applied when playing

with a claimed color.

The rule states that pieces

of one and the same claimed

color are connected,

but only under the condition

that they can be moved towards

each other with a regular move.

A player can use pieces of

that claimed color to make

a double move, or even a triple or quadruple move,

by using them as links towards

other pieces on the board.

As such, pieces of each claimed

color can be seen as a network

of multiple moves—

to which the opponent has no access.

Apply the rule as follows :

you may move a piece

of a claimed color towards

another piece of that color,

but it may not be put on top of it;

instead you use the reached

piece as a LYNGK-point,

meaning that you must make

a second move from there.

Thus, from the reached piece

you must continue your move

towards an adjacent piece or

towards a piece that can be

reached in a straight line.

The piece you make your move

with must be placed on

top of this piece if the color(s) allow it.

However, if this second piece

is yet again of the same claimed color,

you must make a third move

from that point, and so on,

until the moved piece reaches

a piece on which it can land.

It is not allowed to use

a joker piece as a LYNGK-point. 

It is not allowed to use a LYNGK-point more 

than once within a single turn.

When using a stack as a LYNGK-point, 

only the color of the top piece matters. The 

other colors in the stack are not relevant.








<How to Finish the Game>



The game ends when the last

possible move has been made.

The winner is the player with the most 

stacks of 5 differently colored pieces.

In case of a tie, the winner is the player

with the most stacks of

4 pieces on the board.

If that still does not determine who wins,

then count the stacks of 3 pieces, and so on.

Eventually, if even the number of

single pieces is equal,

the game ends in a tie.








<Variant>



Recommendation

: play this variant only when you

have enough experience with

the game as described above.

That is and remains the standard game.


However, this variant was in the running

until the final rules of LYNGK

had to be locked in.

Games played this way are often shorter

because of an added special twist.

The twist is a sudden-death feature :

a player who completes a stack of

6 pieces wins the game at once.

Without experience, the sudden-death may result

too often in a coincidental win, i.e.

a sudden opportunity to win without

having played for it.

However, it would be a pity to

completely withhold it, and for that reason

it is offered here as a variant.

Players shall respect the rules as

described for the standard game,

but with the following additional stipulations :


Stacks of 5 pieces must remain on the board.

A joker piece now has a double function :

besides being used as a piece

in any of the 5 other colors

(as in the standard game),

it also represents the color “white”, i.e.

a color in its own right.

Note : although a joker piece is also

representing a color in this variant,

it remains a passive piece. 

The color white cannot be claimed,

nor may it be used to make a move with.

A joker piece may still only

be moved as part of a stack.

Obviously, to make a stack of 6 pieces

a player needs at least one joker piece

in the stack with pieces of the 5 other colors.

This one joker piece must represent

the color white in the stack,

but, as in the standard game,

a second and even third joker piece

may be used to replace missing colors in the stack.

The player who succeeds

in making a stack of 6 pieces,

with one of his claimed

colors on top, wins instantly.

If it happens that a player

completes a stack of 6 pieces with

a neutral piece on top,

it does not count as a win.

In case there are no more moves

and neither of the players succeeded

in making a stack of 6 pieces,

then the player with the most stacks

of 5 pieces on the board wins the game.

If that does not determine the winner,

then count the stacks

consisting of 4 colors, and so on.