GoTown


2 - 4 players




Each player has to build their own tower.

Each floor is made of 2 floor cards

placed side-by-side.

The first player to build a 5-story tower

wins the game.







If you can scan the QR code above,

you can also see it on your mobile!










<Components>


- 32 floor cards numbered

from 1 to 8

(4 of each card)



- 4 question mark cards



- 18 special cards

(4 dogs, 2 bones, 3 jack-hammers,

1 wrecking ball, 3 milk-shakes,

1 donut truck, 3 thieves, 1 super-thief)








<Set Up>



Deal 5 cards to each player.

The remaining cards are the draw pile,

placed in the center of the table.

The discard pile will be placed

next to the draw pile.

Decide who will be the first player.








<Game Progress>



Players take turns playing

in a clockwise manner.


1. Starting a turn

The player's turn begins by

drawing a card from the draw pile.

If the player already has

eight cards in their hand,

which can occur during gameplay,

he or she doesn't draw a card.


2. Playing cards

Each player may use as many cards

as they want to perform

different actions on their turn.

Actions can be performed in any order.

The player may also choose

NOT to play any cards.


3. End of turn

When the player is done

with their turn :


- If the player has less than

three cards in their hand,

additional cards are drawn from

the draw pile until the player

has three cards.

This ends the player's turn.


- If the player has more than

three cards in their hand,

they just tell the next player

that their turn is over.


If the draw pile is empty,

shuffle the discard pile and

use it as the new draw pile.








<How to Finish the Game>



As soon as a player completes

five floors of their skyscraper,

he or she is declared the WINNER!


SHORT GAME OPTION

: The first player to build

four stories is the winner.








<Available Actions>



1. Building floors

To build a floor, play two cards

that add up to nine placed side-by-side

in front of each player.

If the player already has a floor completed,

they can proceed to build

the next floor on top of it.


ex)


6+3=9=one floor.



2. Stealing floors

by playing 1 floor card

A player can also build a floor by

playing one floor card from their hand,

and stealing a card from

an opponent's top floor.

The played card and the stolen card

still must add up to nine.

The opponent's remaining floor card

is discarded, and their floor is gone.

This is an important action,

as it kills two bird with one stone.

Cards can only be stolen

from a top floor,

and only if that floor is not guarded by a dog.

When a card is stolen,

it must be played immediately,

and cannot be saved for later play.


3. "?" card (Joker cards)

Joker cards are WILD,

and may be played with

any other floor card to build a floor,

but not with another Joker card.


A Joker card may not be used to

steal a card from an opponent's top floor.

However, a player may steal a Joker

from an opponent's top floor.

The stolen Joker keeps

the original represented value.


4. Securing floors

: Dog and Bone cards

A floor can be protected by

placing a guard dog card next to

any previously built floor.

We recommend the top one.

This floor is now guarded and cards

cannot be stolen or jack-hammered.


A guard dog can be lured away

by a bone-card.

Both cards are then placed in

the discard pile.


5. Destroying a floor

: Jack hammer and Wrecking Balls

An opponent's top-floor

can be destroyed with the jack-hammer

or the wrecking ball cards.

In either case,

only the top-floor is destroyed.

The card is played,

and the floor's two cards

are placed in the discard pile.


The only difference between the cards

is that a jack-hammer card

CANNOT be used to destroy a floor

with a guard dog, whereas

the wrecking-ball can destroy guarded floors

(the guard dog is also discarded).


6. Stealing cards

: Thief and Super-Thief cards

When a Thief card is played,

the player may choose an opponent

and steal a card from his/her hand

(without looking at it).

The stolen card goes into the player's hand,

and the Thief card is discarded.


The Super-Thief card is used in

a similar way, however,

the player using the Super-Thief card

steals one card from EACH of their opponents.

After being played,

the Super-Thief card is discarded.

The stolen cards may be played

during the turn when they were stolen,

or kept for later.


7. Skipping turns

: Milkshake and Donut Food Truck cards

A player may force an opponent

to skip their turn by playing

a Milkshake or Donut Food Truck card.


The Milkshake card is played

by being placed in front of an opponent.

On the opponent's next turn,

their only option is to discard

the Milkshake card.

The player that received

the Milkshake card cannot draw

cards during that turn.

When the Donut Food Truck is played,

ALL of the player's opponents

must skip their turn.

Play the Donut Food Truck card

by placing it on the table.

The player can still play additional cards

after playing the Donut card,

and then complete their turn normally.