NO THANKS!

3 - 7 players


In this game

you want to get

the fewest points possible.

Each card is worth

its face value.

You start with a hand

of Pass tokens.

These Pass tokens subtract

from your total score,

but you need them to avoid

taking high scoring cards

that you don’t want.



<Components>

- 33 cards

(Numbered 3 - 35)


- 55 Pass Tokens



<Set Up>



Before starting, determine

the number of rounds

you are going to play

(we recommend 4 rounds).


Keep a cumulative score

from round to round.

You will need to have

a way to keep track of this

(a pen and paper are classic).

You may also enjoy playing

as a single scoring round.


Shuffle the cards.

Count out 9 cards and

set them aside for this round,

do not look at these cards.

The remaining 24 cards

form a face-down draw deck.

Place these cards in

the center of the table.

Flip over the top card and

place it next to the draw deck

so that it is visible to all players.

This is the active card.

Each player takes 11 Pass tokens

(6 players 9 Pass

tokens each;

7 players 7 tokens).

Return any remaining

tokens to the box.

Keep your tokens

secret in your hand.

If you most recently

received a gift, go first.








<Game Progress>



On your turn either:


1. Place a Pass token

on the active card,

and play passes to your left.

You may not pass if

you have no Pass tokens

to place on the active card.

OR

2. Take the active card

and add it to your play area.

In addition, take the Pass tokens

on it and add them

to your hidden supply.

You then turn over

a new active card from

the draw deck and continue

your turn making

this same decision again.

Play Area When you build

your play area,

place any cards that you

take face-up directly

in front of you laid,

out for all players to see.

Your cards are all

public information.

If you have any cards

in sequence,

it helps ease of play

for you to show that

your cards are in sets

by overlapping your cards.


The round ends

when you take the last

active card and there are

no cards left in

the draw deck to replace it.


Each card in your

play area is worth its

face value in points.

But it is worth nothing

if a card is part of

a sequential run

and it is not the lowest card

in that sequence.

Building sets of

sequential runs of cards

allows for a dramatic

reduction in points.


After you have tallied

your card points,

subtract 1 point for

each Pass token you

have left in your hand.

Record your scores and

begin another round if

this was not the last round.








<How to Finish the Game>



At the end of

the predetermined

number of rounds,

total your score.

Whoever has

the lowest score wins.








<Variant Rules>



- Hidden Tiger Variant

During Setup,

from the 9 cards that

are to be set aside,

deal one to each player

face-down.

You may look at this card.

Any time, on your turn,

you may chose to play

this card into your play area,

then continue your turn.

If you do not play this card,

it will not count against you.


- Amigo Variant

For 3-5 players.

During Setup, give

each player 10 pass tokens.

Remove the cards numbered

10, 20, and 30 from play

(or 10, 19, and 28 for

higher end runs).

Shuffle the deck and remove

six more random cards.

Knowing three of the nine gaps

in advance grants

everybody some secure

information and increases

the tactical element of the game.