NO THANKS!
3 - 7 players
In this game
you want to get
the fewest points possible.
Each card is worth
its face value.
You start with a hand
of Pass tokens.
These Pass tokens subtract
from your total score,
but you need them to avoid
taking high scoring cards
that you don’t want.
<Components>
- 33 cards
(Numbered 3 - 35)
- 55 Pass Tokens
<Set Up>
Before starting, determine
the number of rounds
you are going to play
(we recommend 4 rounds).
Keep a cumulative score
from round to round.
You will need to have
a way to keep track of this
(a pen and paper are classic).
You may also enjoy playing
as a single scoring round.
Shuffle the cards.
Count out 9 cards and
set them aside for this round,
do not look at these cards.
The remaining 24 cards
form a face-down draw deck.
Place these cards in
the center of the table.
Flip over the top card and
place it next to the draw deck
so that it is visible to all players.
This is the active card.
Each player takes 11 Pass tokens
(6 players 9 Pass
tokens each;
7 players 7 tokens).
Return any remaining
tokens to the box.
Keep your tokens
secret in your hand.
If you most recently
received a gift, go first.
<Game Progress>
On your turn either:
1. Place a Pass token
on the active card,
and play passes to your left.
You may not pass if
you have no Pass tokens
to place on the active card.
OR
2. Take the active card
and add it to your play area.
In addition, take the Pass tokens
on it and add them
to your hidden supply.
You then turn over
a new active card from
the draw deck and continue
your turn making
this same decision again.
Play Area When you build
your play area,
place any cards that you
take face-up directly
in front of you laid,
out for all players to see.
Your cards are all
public information.
If you have any cards
in sequence,
it helps ease of play
for you to show that
your cards are in sets
by overlapping your cards.
The round ends
when you take the last
active card and there are
no cards left in
the draw deck to replace it.
Each card in your
play area is worth its
face value in points.
But it is worth nothing
if a card is part of
a sequential run
and it is not the lowest card
in that sequence.
Building sets of
sequential runs of cards
allows for a dramatic
reduction in points.
After you have tallied
your card points,
subtract 1 point for
each Pass token you
have left in your hand.
Record your scores and
begin another round if
this was not the last round.
<How to Finish the Game>
At the end of
the predetermined
number of rounds,
total your score.
Whoever has
the lowest score wins.
<Variant Rules>
- Hidden Tiger Variant
During Setup,
from the 9 cards that
are to be set aside,
deal one to each player
face-down.
You may look at this card.
Any time, on your turn,
you may chose to play
this card into your play area,
then continue your turn.
If you do not play this card,
it will not count against you.
- Amigo Variant
For 3-5 players.
During Setup, give
each player 10 pass tokens.
Remove the cards numbered
10, 20, and 30 from play
(or 10, 19, and 28 for
higher end runs).
Shuffle the deck and remove
six more random cards.
Knowing three of the nine gaps
in advance grants
everybody some secure
information and increases
the tactical element of the game.
Social