Quoridor

For 2, 4 Players


To be the first to reach the line opposite to one's base line (Fig.7). 

Each player in turn, chooses to move his pawn or to put up one of his fences. 

When he has run out of fences, 

the player must move his pawn.













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<Components>

1 game board



20 fences



4 pawns










<Rules for 2 Players>

When the game starts the fences are placed in their storage area (10 for each player).

Each player places his pawn in the center of his base line.

A draw will determine who starts first.





Pawn moves 

The pawns are moved one square at a time, 

horizontally or vertically, forwards or backwards.




The pawns must get around the fences.





Positioning of the fences 

The fences must be placed between 2 sets of 2 squares.

The fences can be used to facilitate the player’s progress 

or to impede that of the opponent, 



however, an access to the goal line must always be left open.





Face to face 

When two pawns face each other on neighboring squares 

which are not separated by a fence, 

the player whose turn it is can jump the opponent’s pawn

(and place himself behind him),

thus advancing an extra square.






If there is a fence behind the said pawn, 

the player can place his pawn to the left or the right of the other pawn.










<End of Game>

The first player 

who reaches one of the 9 squares opposite his base line is the winner.










<Time of Game>

From 10 to 20 minutes. 

In a tournament, it possible to allocate a set time to each player.










<Rules for 4 Players>

When the game starts, the 4 pawns are placed 

in the center of each of the sides of the board 

and each player is given 5 fences.

The rules are identical to those for two players, 

but it is forbidden to jump more than one pawn.