BELRATTI
3-7 Players -- Age 9+ -- 20-45 min
Contents
168 picture cards -- 4 joker cards -- 8
character cards
Story
The art faker Belratti has been using his
extraordinary talent for decades to paint pictures in the style of others. He dupes the art world and takes over the
artistic signature of each painter.
Belratti notices an opportunity to insert his fakes into a museum. The museum manager Cat wants to expand his
museum by adding two new rooms. For this
he instructed the painter Owl to deliver suitable paintings. But watch out! Belratti will try to add his
masterful fakes to the gallery once again.
Whether he manages to outsmart Cat and Owl is up to the players! Together the purpose of the game is to try to
expose Belratti’s fake paintings, so that they do not get placed into Cat’s
museum. The players play cooperatively
as a team against Belratti.
Part of the team will take on the role of
the painter Owl. The Owl players then
try to get the museum manager Cat to take their paintings into his museum. At the same time the rest of the team plays
the museum manager Cat. The Cat players
decide which paintings to include in the museum gallery – always with the aim
of identifying Belratti’s fakes so that they do not end up in the museum.
Game Preparation
The four joker cards are laid out in the
middle of the table. Above that you
place the Belratti card. Then the picture
cards are shuffled and dealt face down to the players. Depending on the number of players the number
of dealt cards varies:
3
players: 18 cards each
4-5
players: 9 cards each
6-7
players: 6 cards each
The remaining cards are now placed face
down as a draw pile.
The character cards are distributed based
on the player count as follows:
3
players: 2 Museum Managers (Cat), 1 Painter (Owl)
4
players: 2 Museum Managers (Cat), 2 Painters (Owl)
5
players: 3 Museum Managers (Cat), 2 Painters (Owl)
6
players: 3 Museum Managers (Cat), 3 Painters (Owl)
7
players: 4 Museum Managers (Cat), 3 Painters (Owl)
After each turn, all character cards move
to the next player clockwise (pass to the left). During the course of the game, each player
will take each role several times.
Gameplay
Overview
The museum managers start the game round by
drawing two picture cards from the draw pile and laying them face up as “theme
cards”. These theme cards are placed
below the joker cards. Now the two theme
cards each depict independent themes to which the museum managers request
paintings from the painters during the round.
The painters then choose picture cards from their hands attempting to
best match the themes. Afterwards, the
museum managers try to identify the picture cards from the painters while
Belratti attempts to smuggle his fakes.
Once the theme cards are on the table, the
game starts with Phase 1.
Phase 1 – The museum managers demand paintings
The museum managers determine how may
picture cards the painters should provide for the round. 2-7 picture cards can be demanded.
Important: Players are not allowed to talk about the two theme cards, but
only about the number of required picture cards.
Phase 2 – Painters choose pictures
The painters are only allowed to see their
own cards when selecting their picture cards.
At the end of the selection, together the painters have to play the
total amount of picture cards required by the museum managers. The painters
agree on which player places how many picture cards. The painters must not talk
about the pictures themselves, but only about whether a picture card fits well,
medium or bad to the two theme cards.
When selecting each painter has to decide for themselves which picture
card to assign to each theme card. It is
helpful to create associations and similarities between your own picture cards
and a theme card. If a painter does not
find suitable picture cards, there is the possibility that he will not play any
picture cards as long as the required total is played from the other painters.
When the painters come to an agreement, the
required picture cards are placed face down.
In addition, four random, face-down picture cards are shuffled in from
the draw pile. These are the four fakes
that Belratti wants to smuggle into the museum.
It is important that the painters
remember their played picture cards and which theme card each matches with.
Phase 3 – Museum managers equip the museum
Now the previously shuffled picture cards (the
selection from the painters plus Belratti’s fakes) are revealed. The museum managers then assign the picture
cards to the two theme cards. The museum managers are allowed to discuss this
openly. The painters are not allowed to discuss. Together the museum mangers try to find out
which picture cards come from the painters.
At the same time, they try to identify Belratti’s fakes in order to
prevent him from smuggling them into the museum. Finally, the museum managers explicitly
assign the picture cards, which they consider to be the paintings of the
painters, to a theme card and sort out the four alleged fakes.
Tip:
It is helpful for the museum managers to discuss possible associations of
painters.
Phase 4 – Painters evaluate
The painters now check the just assigned
picture cards of the museum managers. In
turn, each painter reveals which picture cards were played by them.
For every picture card that has been
assigned to the appropriate theme card, the entire team receives one
point. These correct picture cards are
placed on the “team point pile” to the left of the Belratti card.
For every (not fake) picture card assigned
to the wrong topic card, the entire team will not receive any points. These cards are discarded to the discard
pile.
For each fake assigned to a theme card,
Belratti receives one point. The fakes
are placed to the right of the Belratti card on “Belratti’s point pile”.
All remaining open cards (unassigned
picture cards and theme cards) are discarded to the discard pile. The discard pile cards are then out of the
game (put back in the game box).
Preparation for the next round
The painters draw up to their original hand
size from the draw pile (see Game Preparation section). The character cards are passed clockwise to
the next player. Two new theme cards are
drawn from the draw pile and placed face-up on the table. The next round begins with Phase 1.
The joker cards
In each game round, the museum managers and
painters can select helpful joker cards to assist them and use the appropriate
action. After that, the used joker card
is turned face down. You can play any
number of joker cards per turn. They all
have different functions. Since the
joker cards can be played either by museum managers or painters, the time which
they are used also differs.
Joker cards for the museum manager Cat
Exchange theme
cards
The open theme cards will be replaced
before the first phase with new picture cards from the draw pile. It is also possible to exchange only a single
theme card. The old theme cards are
placed in the discard pile.
Question picture
card
In phase 3 the museum managers can choose
any picture card and ask the painters if this picture card belongs to one of
them. The painters answer with yes or
no.
Joker cards for the painter Owl
Change required
number of picture cards (+ or – 1)
At the beginning of phase 2, the painters
can increase or decrease by 1 the required number of picture cards by the
museum managers. The painters then have
to play the new number of picture cards.
Swap Hand
In phase 2, a painter swaps 6 picture cards
from his hand for 6 picture cards from the draw pile. The old picture cards are discarded to the
discard pile.
Retrieving used joker cards
Face down (used) joker cards can be
retrieved at the end of a round if the team has managed to play a perfect
round. In a perfect round, each picture
card was assigned to the correct theme card and no fakes were added to
Belratti’s score pile, giving the team the best possible score for that round.
Each joker card has a different number on
the back (from 3-6). If a perfect round
has been played, a joker card can be retrieved if the number on the back of the
joker card is identical to the number of required picture cards for that round. When a joker card is successfully retrieved,
it is turned face up again to be used in following rounds. Each joker card can be retrieved multiple
times.
Game end
As soon as 6 or more cards are on the
Belratti score pile at the end of a round evaluation, the game is over. Now the game is evaluated. To determine your score, count the picture
cards from the team point pile. If
you’ve reached 15 points or more, you win the game and Belratti is beaten! But how successful your collaboration between
Cat and Owl really was, is revealed to you by the visitors of the museum:
Points |
Visitors comment |
30+ |
A sight for the gods! |
25-29 |
Picture perfect |
20-24 |
By every trick in the book! |
15-19 |
You get the picture |
10-14 |
There is no money in that |
0-9 |
A picture of misery |
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